Archive for the ‘Mobile’ category

Uncool Buck

Microsoft has announced the release of a new mobile phone designed to capture the hearts, minds and standing orders of ‘younger, chattier, socially switched-on’ users.

Developed in conjunction with former Manchester United sponsor Sharp, the brand is to be known as KIN, and represents a range of mobile phones – currently dubbed KIN One and KIN Two – the former in particular a pretty neat-looking device somewhere between a Palm Pre and the chubby widescreen variety of iPod Nano.

From left, KINs One and Two

It’s not a Blackberry, neither is it an Android-a-like, and it’s definitely, categorically not an iPhone challenger. With social media feed functionality placing it in an interesting limbo between smartphone and old-fashioned ‘dumb phone’, the KIN may, in fact, be more of a long-term stepping stone for Microsoft in converting a wider audience to the upcoming mobile Windows 7 OS.

Check the KIN website: it’s all very ‘youth’ (and not even in a ‘this is what all the kids are doing these days, isn’t it everyone?’ Gap style), informative, pretty and dynamic…nice, and contains only the tiniest nods to Microsoft…phew.

Does this mean Microsoft has broken free from its infamous track-record of dad-dancing that has confirmed the world’s third largest company as one of its dorkiest? Of course not, as confirmed by the following shot of Microsoft exec Robbie Bach from the KIN’s press launch last week – probably not the Generation Y shot in the arm the product required, given its offering and audience.

Robbie Bach at the KIN press launch

So why do Microsoft rule the uncool, and how do they manage to make things so effortlessly undesirable?

The much-ridiculed Window 7 Launch Party video holds one or two clues…

If you never saw this, please watch as much as is humanly possible of the video above (I’d say about 12 seconds) and then have a look at the Remix version on this ‘tribute’ site, which, through the tiniest addition has produced something eminently more watchable.

So why will people line up to shoot Microsoft down for this? Is it because the original video is so replete with cheese, yet so bereft of irony? Is it because of the public’s distaste for celebrating what is effectively a stress-purchase, in this case designed to solve the problems created by Microsoft Vista, W7’s predecessor? Or is it simply that the idea of hosting a party to launch a computer operating system is just incredibly bizarre?

Go back a little further to Microsoft’s ‘I’m a PC’ campaign. This was a response to Apple’s ongoing advertising creative which pitched a ‘typical’ PC user against a Macophile. In the US this campaign included Justin Long (of Dodgeball and Die Hard 4.0) as ‘the Mac’, but UK consumers will be more familiar with the localisation featuring Mitchell and Webb.

Whilst a comedic exercise in stereotypes – termed as bullying from certain pro-PC quarters – ultimately, Apple’s campaign was grounded in the functional versus the inspirational: on the whole people have to use PCs, but choose to own a Mac. If this isn’t an indicator of brand love, then I’m not sure what is.

Were Pharrell Williams’ claims that he’s a PC enough to turn the heads of unbelievers? What about when they see him on his  iPhone? Did Eva Longoria’s endorsement make PCs any sexier? Tough to say, especially when she was subsequently captured at the airport on her MacBook. Isn’t this indicative of the difference between obligation and aspiration?

Whatever way you look at it, in the constantly-updating, virtually-democratised world of the web, where transparency is a badge of honour, there’s very little room for the clumsy manufacture of cool. And even if you did want to – Microsoft boffins, take note – there’s a formula you need to apply…

Generated through research conducted between InSites Consulting and MTV Belgium amongst 13-29 year-olds, the above represents the key factors (at an official ratio of 22% originality, 23% popularity and 55% attractiveness) that contribute to make a brand, product or service ‘cool’.

The same study demonstrated that 73% of all brand loyalty is about the coolness of the brand, with young people today buying twice as many cool brands than uncool brands, while the future purchase intention of these brands is no less than three times as high. It doesn’t really matter whether this is right/wrong/lowlands-specific, but there’s little argument in the study’s assertion that trying to be cool is the worst thing you can ever do. Ever.

A tragic confirmation of this is Microsoft (honestly, I don’t actually dislike the company, there’s just so much cannon fodder) and its foray into the digital music market…the ill-fated Zune. They have the set-up, the know-how, and the can-do attitude, but this couldn’t save Microsoft from failing on the Originality, Popularity or Attractiveness fronts, in the face of Apple’s iPod. In fact,  in what is probably my favourite comedy product on the internet, you can even buy what has been termed the ultimate Apple anti-theft device, the ‘Hide-a-Pod’ - a Zune-disguise for your iPod.

Who knows what the fate holds for Microsoft’s latest mobile offering, but unless they learn the lessons from past product launches, there’s a chance it could be KIN useless.

By Jonathan Izzard on April 19th, 2010

Tags: Blogging, Brand marketing, Default, Digital marketing, Media, Mobile, New Product Development, Online communities, Viral Marketing

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The Soft Sell

So John Cleese will be footing a £12.5 million bill for his divorce of second wife, Alyce Faye Eichelberger. As Cleese put it, “I got off lightly. Think what I’d have had to pay if she’d contributed anything.” Whatever the reason for this split, there may be more proceedings to be filed over the coming months, following news of the imminent release of Championship Manager 2010 from software house Eidos.

For a limited time only, Eidos is offering its revered football management title to online consumers through a ‘pay what you think it’s worth’ mechanic. Aside from a non-negotiable £2.50 ‘delivery charge’, buyers can theoretically spend as little as a penny extra to own the game. It’s an audacious move, with even the staunchest of CM fans likely to pay less than RRP to get a piece of their narcotic of choice. The risk-reward ratio must come down to how many new enthusiasts/devotees/junkies can be brought into the franchise through either the reality of the deal, or the PR noise it’s made. It’s brave, it’s bold, but one has the feeling it’s based on a commercial reality – surely someone at Eidos has done their sums before this launch got the green light? Radiohead employed a similar tactic on the release of their album ‘In Rainbows’ and claimed to enjoy the last laugh, making more money than all their other albums put together.

The fact is that much of this has been made possible by the move from the physical to the virtual transaction. Whilst there’s no suggestion that making £2.51 a time off a product traditionally retailing at around £40 will keep the CEO in your pocket, the shift from purchase off-shelf to online does fundamentally change the business model: no packaging, no CD, no negotiated shelf-space, no point of sale material…no hassle. It’s not as though this is anything new – software has always been available via the internet, legally or otherwise, but the bandwidth has got broader and the delivery mechanisms more mainstream. We’re not talking about shady P2P software ‘shopping’ services for the tech-savvy, but point-and-click, monetised downloads for the wider PC/console/mobile user.

download

The iTunes App Store blazes a trail with its well-vaunted billion downloads worldwide, giving an impression as to the appetite of iPhone and iTouch owners for the various games, utilities and services available. Similarly, both the Xbox 360 and Playstation 3 have their own download services for the broadband generation, offering software updates – such as the well-publicised England kit that Umbro automatically ‘launched’ in Pro Evolution Soccer – and full games. In fact, digital distribution of this kind of content – whilst not a replacement for a physical purchase given the size of modern console games versus their in-built storage capacity – has proven hugely profitable for a number of companies. The classic software title Worms, recouped its development costs within four hours of its release on Xbox Live Arcade – a staggering feat without a single CD in sight.

And now, Championship Manager, the football sim notable for its reputation of turning male university students into soccer stat-devouring zombies after countless all-night sessions on their PCs – long the bane of other halves across the globe. Officially cited in over 35 divorce proceeding to date, it’s the pastime that makes regular football widows grief look half-baked, and the dirty little secret that should set alarm bells ringing in any prospective relationship. With incidences of laptops being thrown from windows following any given catastrophic loss, to that of the player fabled to have dressed in a suit and tie for his team’s appearance in the FA Cup Final – the game has created its own Masonic subculture of transfer tips, war stories and spousal rejection.

And thanks to the Eidos honesty box, it’s about to get worse…

By Jonathan Izzard on August 20th, 2009

Tags: Default, Downloads, Football, Mobile, New Product Development

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Coca-Cola hosts 194,000 fans at Wembley

The first thing I noticed on arrival at Wembley was the smell.  The second thing I noticed and the bane of my bank holiday weekend was the fact the inner workings of the stadium are a labyrinth; complete with secret doorways and lifts that lead to everywhere you don’t want to go.   Amazingly the 90,000 capacity stadium can be evacuated in twelve minutes which shows that the labyrinth design works, not only if you have a PhD in quantum physics but also in emergencies.  This was the second year the Coca-Cola Football League Play-Offs have been staged at the new stadium and as a ‘Play-Offs virgin’ I got to see what a great event it is for the first time.  193,885 fans travelling thousands of miles to watch their team try and grasp promotion in the final game of the season. 

Burnley v Sheffield United

Burnley v Sheffield United

The majority of Coca-Cola’s experiential activity this year was focused on Olympic Way; the route from the tube to the stadium.  Fans had the chance to receive a video message via Bluetooth from their team’s manager (which they could then download from Coke Zone), and also a message telling them about Coke’s other activity – the Coca-Cola Fan Cam.  At the Fan Cam marquees, fans could record a message of support for their club, the best of which were shown on the big screen at half time. To reward the fans who couldn’t make it to Wembley a Coca-Cola TV advert was created for each day of the Play-Offs.  The ads (which were shown before kick-off on Sky Sports each day), featured the relevant team’s fans describing what their clubs mean to them.   I believe this is an advertising first. 

Some fantastic goals were scored over the weekend, particularly in the League 1 game between Millwall and Scunthorpe.  The best part of the weekend was having the opportunity to walk onto the pitch at the end of each game to hand the winners their ‘We’re Going Up’ t-shirts.  After working so hard for 90 minutes in 90°F, and indeed working hard all season, it was great to see the elation on the faces of the players. 

At the end of each day it was back to the hotel and it’s extraordinary clientele – the cast of Britain’s Got Talent, whose shrieking in the hotel bar was certainly on a par with the smell of the Wembley Stadium plumbing.  Overall it was a fantastic experience, a scorching weekend and some great memories that will stay with me forever (providing I don’t spend any more time in a bar with the Football League!).

By Erica Hodges on June 2nd, 2009

Tags: Advertising, Branded content, Event management consultants, Experiential marketing, Football, Football Sponsorship, Media, Mobile, Sponsorship, Synergy, Television

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Coke vs. Pepsi: it really IS always the real thing…

Coke-vs-pepsi

Marketing Week today issued a story revealing the latest brands to top Brand Finance’s Global 500 list of the world’s most valuable brands.

Wal-Mart topped the bill, bumping incumbent Coca-Cola from the top spot, which the soft drinks giant had held since their research began in 2007.

But it was the Coke vs. Pepsi battle that caught my eye:

It’s not all bad news for Coke, however. It is still the dominant beverage brand on the list. While Coca-Cola’s total enterprise value of $104.5bn (£71.2bn) is just 22% greater than that of Pepsi (which is 21st in the table), the Coke brand is 118% more valuable than its arch-rival.

This reminded me of a fun little experiment that I have been meaning to post for a while, taken from Rob Walker’s excellent work on the relationship between who people are and what they buy, Buying In.

Walker was writing just last year, but for some time prior, traditional advertising methods were well on the way to being usurped by their younger digitally native upstart cousins in the social media space – invoking mass fear across the industry that brands and branding in the traditional sense no longer held the sway they once did.

So, taking the world’s biggest Superbrand (as it was then) and its arch rival, Pepsi, scientists at the Baylor College of Medicine put brand loyalty to the test amongst the disenchanted, anti-establishment student population. The results were, I thought quite remarkable.

First, they conducted the classic blind taste test – white-labelled, un-branded Pepsi vs. white-labelled, un-branded Coke. Unsurprisingly, given the very similar ingredients, the split was more or less half and half (with a slight favour for Pepsi).

In the second round however, the subject had to choose between a labelled can (Pepsi for some, Coke for others) and an unlabelled one. Properly labelled, Pepsi again finished in a tie with its unknown competitor. But Coke on the other hand was by far the decisive favourite above its mystery rival.

And here’s the twist. In this second round, subjects were told that the unlabelled drink might be Pepsi or it might be Coke. In reality, the labelled drink was always competing against itself. Thus, branded Coke totally trounced its unbranded self . Bizarre.

Or not so bizarre when we look at the neurology behind it (courtesy of BrandChannel.com), where we actually get scientific proof of brand impact. Ready? Here comes the science bit:

When Montague gave a taste of an unnamed soda to his volunteers he found that, technically, more people preferred Pepsi. On the scan images the ventral putamen, one of the brain’s reward centers, had a response that was five times stronger than for people who preferred Coke.

The shock came when Read repeated the experiment, this time telling volunteers which brand they were tasting. Nearly all the subjects then said they preferred the Coke. Moreover, different parts of the brain fired as well, especially the medial prefrontal cortex, an area associated with thinking and judging. Without a doubt the subjects were letting their experience of the Coke brand influence their preferences.

The work of Montague and other studies prove that branding goes far beyond images and memory recall. The medial prefrontal cortex is a part of the brain known to be involved in our sense of self. It fires in response to something — an image, name or concept — that resonates with who we are. Something clicks, and we are more likely to buy.

Brand immunity? We’re certainly not there yet.

And while we’re on the subject of the big red machine, take a look at their 2006 – most successful ever – advertising campaign, The Happiness Factory (below). It’s fab. So fab in fact, that they they are now rolling out a multi-player game version of the concept as an iPhone application – on top of the interactive site already online. Brilliant.

By Lucie Bartlett on April 16th, 2009

Tags: Advertising, Brand marketing, Digital marketing, Mobile

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